We’ll be showing more of these in a future SOTG so keep an eye out! Not only does this look cool, but these armour cards will provide permanent buffs as you progress through the game. Our transparent armour set cards are also proving to be a hit you’ll be able to customise your Terrarian by overlaying see-through cards on top of your basic character. Multiple people said that they could hear the Overworld Day theme playing when they saw the game on the table, so we must be doing something right! The painted Wall of Flesh and King Slime miniatures got lots of brilliant feedback, and though the game’s cardboard components currently have prototype art, fans were already excited about how thematic the game is shaping up to be. 193,000 people visited the event it was fantastic to meet hundreds of Terraria fans and show our in-development prototype. This month, I’m going to be discussing my time at Essen Game Fair, revealing 3 new Boss miniatures and letting you know where to find us at PAXU in December!Ī couple of weeks ago I traveled to Germany for Essen Game Fair, the world’s largest tabletop convention. I’m back with the next instalment of the Terraria: The Board Game designer diary. Let's see what he and the Paper Fort team have been up to over the last month!Ĭhris here, game developer at Paper Fort Games. Here we are again with the latest "Designer Diary" entry from the lead designer for Terraria: the Board Game - Chris Kingsworth. TERRARIA - THE BOARD GAME UPDATES TERRARIA - THE BOARD GAME DESIGNER DIARY Modders should also keep an eye out for our Steam announcement on November 1st where a complete listing of API changes this month will be listed.Īs always, if you are having issues of any sort, definitely don't hesitate to check out our FAQ on github or reach out to us at our Discord. We look forward to this feature enabling mods to more reliably update to fix bugs that arise. Please spread the word to other mod teams you know that might not have seen this announcement. The feature for contributor publishing will be active November 21st starting with our preview releases to provide time to act. Please remove any contributors that do not meet this standard. Mod owners should take some time this month to ensure that everyone listed as a "Contributor" on the Steam workshop for your mod is trustworthy enough for this responsibility. Mods will no longer need to be updated only by the original uploader. Modders added as a "Contributor" to a mod on the Steam workshop will soon be able to publish updates for the mod to the workshop directly. We also have exciting news for modders working in a team. The mod configuration menu has been reworked to be less confusing for mods with multiple configuration pages. We are extremely grateful to the users that reported these issues to us. Dye visuals, boss item drops, bomb damage, tool speed, and echo coating have all received fixes to match Terraria behavior. This month's release contains fixes for various gameplay inconsistencies with Terraria. It has been another exciting month! On November 1st our monthly update release of tModLoader will go live.
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